[OKC JUG] Reminder: July Meeting is today - An Introduction to Programming with Minecraft Mods by Jason Lee
Jason Lee
jason at steeplesoft.com
Mon Jul 13 07:26:02 PDT 2015
If you'd like a head start, here's the code we'll be looking at:
https://bitbucket.org/jdlee/minecraftmods
On 7/13/15 8:49 AM, Brent W. Wilkins wrote:
>
> Greetings, Oklahoma City tech community! Do you have a son or daughter
> (or niece, nephew, grandchild, super-friendly neighborhood child) who
> loves Minecraft? Does said Minecraftian have an interest in learning
> how to program? If so, this is your lucky day. The Oklahoma City Java
> User Group would like to invite you and 0 or more or pint-sized
> precocious progeny to our July session where we'll be offering an
> introduction to programming using Minecraft modding as the goal.
>
> *What will we be doing?* We're going to be getting an introduction to
> various programming concepts (types, variables, loops, conditionals,
> classes, etc) using the Java programming language. Having a concrete,
> usable goal is always more interesting, so we'll learn these concepts
> as we develop (and RUN!) simple Minecraft mods.
>
> *Will my /CHILD<Relationship>/ be an expert programmer or modder when
> we're done?* Probably not, but the hope is that this session will be
> enough to flatten the learning curve a bit, leaving each child
> well-equipped for further study, either self-directed or with you, as
> well as with a taste for how fun programming can be.
>
> *How old does you mini-me need to be?* That's entirely up you. If you
> have, say, a 6 year-old who's comfortable with compilers and API docs,
> then that's old enough for us.
>
> *Is there anything we need to install before we come?* There certainly
> is. Our time will be limited, so it would be extremely helpful to have
> a basic, working environment already set up. While you are free to use
> any IDE you want, I will be using NetBeans, the Free (and TOTALLY
> AWESOME) IDE from Oracle, which can be downloaded from
> http://netbeans.org <http://netbeans.org>. You will also need a
> working Java environment, as well as a relatively current copy of the
> Minecraft Forge plugin development kit. I'll have detailed
> instructions at the end of this email to help you set up your environment.
>
> *This sounds great? When and where is it?!* In a departure from our
> normal schedule (which will be significant only for normal JUG
> attendees), we will be meeting on Monday, July 13 at 11:30AM at
> Prototek, which is located at 10th and Hudson in Oklahoma City
> (https://goo.gl/maps/tD26c). You can park in the dirt lot Hudson, just
> north of Park Place. Do not park ON Park Place, as I own both that and
> Boardwalk, and my improvements there are guaranteed to ruin you.
>
> *What should we bring to the session?* To participate, you will
> obviously need a laptop to work, with one per laptop per child being
> ideal. If you are bringing multiple wee ones and need to share, that
> would be fine. If you don't have a laptop and just want to come
> listen, that will work as well. :)
>
> *That's right during lunch. What's wrong with you people?* Nothing
> that some free pizza can't solve, so bring your appetites!
>
> *Is there anything else we need to know?* That's about it. Come
> prepared to have fun and learn. And don't forget your questions!
>
> We're pretty excited about this session and hope to see LOTS of kids
> come out for a fun time.
>
> *Detailed Pre-Meeting Instructions*
>
>
> I made that really large for two reason: I really wanted to use that
> formatting bar in Thunderbird that I've ignored for so long, and I
> wanted to make sure you don't miss this part. :) You *can* come and
> set up your laptop at the meeting, but we won't have time to do that
> as a group, so we'll have to keep moving while you're setting up. If
> you have to do that, that's fine. I hope to conscript a few of the JUG
> leaders to act as workshop assistants in case anyone needs help
> installing the various pieces. Another issue is bandwidth: Prototek
> will let us use their wifi, but regardless of their bandwidth, when
> two dozen people start downloading all of the dependencies, it
> probably won't be fast. :)
>
> What do you need to download then? These three things:
>
> 1. Java -
> http://www.oracle.com/technetwork/java/javase/downloads/index-jsp-138363.html.
> You will need the Java SDK, and I would suggest the latest
> version, which is currently Java SE 8u45. Download the installer
> appropriate for your platform and install it.
> 2. NetBeans - https://netbeans.org/downloads/ - You will need the
> Java SE version. Again, get the installer appropriate for your
> platform and install it.
> 3. Minecraft Forge -
> http://files.minecraftforge.net/maven/net/minecraftforge/forge/1.8-11.14.1.1341/forge-1.8-11.14.1.1341-src.zip
> - There are platform-specific installers, but I'd just get this zip
>
> With those downloaded and installed, extract the zip file (using the
> tool of your choice) in a directory. Mac and Linux users can do this:
>
> $ cd ~
> $ mkdir MinecraftMods
> $ cd MinecraftMods
> $ unzip $PATH_TO_ZIP/forge-1.8-11.14.1.1341-src.zip
>
> Wherever you've extracted, you will need to open a shell (or command
> prompt) and run this command in that directory:
>
> $ ./gradlew setupDecompWorkspace --refresh-dependencies
>
> (Windows users can leave off the leading ./)
>
> Once that is done, open up NetBeans, then click File | Open Project
> and navigate to this directory. Hopefully, this directory will show up
> as a Gradle project. If it does not, you will need to install the
> Gradle plugin ( Go to Tools | Plugins and install "Gradle Support".)
> After a few seconds, you should see the project open in the Project
> view, with several nodes beneath in the tree. To test things, click on
> the project node (it should be called MinecraftMods), click Tasks,
> Run, and runClient. After a few seconds, you should see Minecraft
> start up. Congratulations, you should be ready to go.
>
> *Whew! That's kind of hard to follow!* If you're like me and like to
> see pictures, you can see these same instructions on the NetBeans blog
> at
> https://blogs.oracle.com/geertjan/entry/seamless_minecraft_forge_in_netbeans.
>
> *But I don't like NetBeans. I like pain!* There may be some Eclipse
> fans out there. If just /have/ to use Eclipse, you can generate the
> Eclipse project files by running "gradlew eclipse".
>
> *NetBeans is nice and all, but I prefer to buy things. Can I use
> IDEA?* Sure! Just run "gradlew idea" to generate the project files.
>
> *Is that "all"?* Should be. Pretty simple, huh? :P If you run into
> problems, try to do as much as you can before you come, and you can
> either ask for help on the JUG mailing list
> (http://okcjug.org/contact-us) or, worst-case scenario, wait until the
> day of the JUG and get help there (though it would help to arrive
> early ;).
>
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--
Jason Lee
http://cubtracker.com
http://blogs.steeplesoft.com
http://twitter.com/jasondlee
http://blogs.steeplesoft.com/+
http://blogs.steeplesoft.com/in
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