<html><head></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; "><div>5:30<span class="Apple-tab-span" style="white-space:pre"> </span>Dojo Organization</div><div>6:00<span class="Apple-tab-span" style="white-space:pre"> </span>Dojo begins</div><div><br></div><div><i><b>Group Organization</b></i></div>Additionally, this week we'll actually start a bit early (5:30) to discuss:<br>- Group organization: time to get an online group setup<br>- Group charter: at least an elevator pitch<div><br></div><div><i><b>Dojo Begins: Jeopardy!<br></b></i>This game show is also a great programming exercise (and educational tool). We'll work on the implementation of a simple Jeopardy game, with a twist. It will be client/server. Starting with a single-threaded application that provides a jeopardy-like game (written in anticipation of being a client/server application) we'll update the application to be a multi-threaded, client-server application.<br><br>We'll begin with a demonstration of the Jeopardy game as a single-threaded application. Next, we'll do a little design work and then use BDD update the application as a client-server application.<br><br></div></body></html>